Using our expertise from building open worlds for video games for realistic urban simulations the user can navigate and interact with.

Bongfish Impressions
Bongfish Partners

Handcrafted world-building meets generated environment

Pick any location and scenario. With generated backdrops from satellite imagery and meta-data - we can go as detailed or wide as we want to - creating locations that are stunning, dynamic and performant.

Handcrafted
Eye for the detail
Eye for the detail

Showcase Marseille Aiport

Adding simulation to Marseille airport to show realistic and dynamic scenarios of this area with plane, vehicle, character animations and environmental effects.

Crowd simulation
Vehicle and Plane animations
Realistic Area Lighting
Crowd Simulations and situational Characters Animations for a lively and credible Representation of the Area
Vehicle Animations to simulate realistic activity and processes in specific environments
Plane Movements to simulate realistic activity
Realistic Area Lighting of Environments in combination with dynamic Weather and Day of Time

Showcase Roland-Garros

Creating an realistic and dynamic showcase location for TV broadcast with dynamic weather and an eye for detail.

Roland-Garros overview
Project Process
Seamless blend between BlackShark.ai Replika city blocks and handcrafted assets
Custom props, buildings, and signage reflecting local character
Optimized for real-time performance in Unreal Engine
Dynamic day-night cycle and weather effects

Replication to Simulation

Go LIFE! Create dynamic systems and interactive possibilities for your customers to make the virtual world come alive.

Moving Crowd and Vehicles
Zone graph Setup for Crowd and Vehicles">
Integration of AI pedestrians, vehicles, and NPCs
Navigation zones and scenario triggers
Location-aware simulation logic
Gamification - navigate the location with a drone, buggy or use interaction

Tools for automatic content generation

We are creating tools to give power to the customer for them to decide what they want to add and change in the created world.

Crowd and Vehicles Artwork 2
Crowd and Vehicles Artwork 2
Tool for automatic street and road generation which allows manual manipulation for fine-tuning
Easy controllable crowd and vehicle setup
Procedural content generation (PCG) for urban environments
Tools for manual manipulation of the automatic generation